Maybe there are some bugs, but maybe these could be patched just like Nekotekina patched an engine bug in Disgaea. After all, if it can run fine at 15 FPS, half its intended frame rate, why would it not run fine at 60 FPS, double its intended frame rate? Look at the screenshot below, the game is really running at 40 FPS here with no problems. However, in RPCS3 it is possible to unlock the framerate meaning that It is theoretically possible to run this game at more than 30 FPS. proved that this game is locked to 30 FPS on PlayStation 4 as well as 30 FPS on PlayStation 3. Here are some really interesting results. If you didn’t see it already, we made a video of running in RPCS3 for our YouTube channel. Of course in the future when RPCS3 performance is improved such an extreme CPU likely will not be required. See the screenshot below for the motivation behind this statement. The answer is that no CPU is truly fast enough right now, but if you enjoy playing games at 10 FPS or so, then feel free to get a CPU with a lot physical cores. People often ask what kind of CPU is needed to run this game. This is the last real PlayStation 3 game and it also happens to be highly popular. Since the last progress report, approximately 18 authors have made 104 commits, added 9,621 new lines of code and deleted 1,904 lines of code. Thereafter we will summarize what work each contributor did this month. The report will start by showcasing a selection of games that were improved in one way or another. The goal of this progress report is to highlight some of the more notable or interesting developments of the project. April was a very eventful month for RPCS3.
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